During the'Xbox Indie Showcase has just been presented a trailer of the new title of the Ukrainian team of GSC Game World, that means Stalker 2. The video shows new and interesting features for the project, with particular attention to the setting and structure of the equipment game, as well as gods enemies. Find the trailer for Stalker 2 on the cover of the article.
The game is the sequel to the famous Stalker released in 2007, and is famous for bringing great prestige to shooter titles in post apocalyptic settings. Features that have then inspired, at least from a playful point of view, series like Metro e Fallout . In Stalker however, we do not live in a third world war but in a dystopian context after the Chernobyl nuclear disaster.
In the game universe, the radiations present in the contaminated "zone" of the terrible catastrophe have not decreased over time but are actually increased, thus creating the basis for any possible anomaly worthy of a post apocalyptic scenario. The radiationthey are in fact so strong that they have given rise to creatures mutants out of any imagination and leaving it free a ruthless and violent humanity, devoted to looting and murder. A plausible world, where every man is a wolf to the other man.
The "zone" was therefore isolated from the world by the army, and in this terrifying context there are also inexplicable phenomena, due to the strange radioactive anomaly mentioned above, which causes almost incomprehensible effects. Electric storms, changes sudden of gravity e fire localized, they will cause many problems to the Stalkers (smugglers), who will decide to venture into the area.
An extremely interesting setting, therefore, that the developers of GSC Game World promise to achieve with greatness attention to detail. In fact, in the video taken in the last few hours we were also able to appreciate the polygonal models of the environment and above all of the weaponry and enemies. The weapons in particular, it seems that there will be about thirty models and will be modifiable with craft mods. All grafts that will often give the player the feeling of working on death tools worn out by years and intense use, with very little possibility of repairs and resources.
The same attention to detail, which also applies to the enemies of the game, made with well-defined and detailed polygonal models. In fact, the faces, the expressions down to the smallest details such as teeth, will be recreated in real time, giving each enemy its own peculiarity that will make it "unique" in its own way, consequently increasing the player's identification with the universe. of game.