It's useless to go around it too much, Sekiro: Shadow Die Twice is certainly one of the most anticipated titles of this 2019. The new project led by the visionary genius Miyazaki has attracted great attention, on the other hand, when it comes to From Software, expectations are always high. After demonstrating to the world the ability to change the style of the game to his works, keeping intact the soul of the same, the development team is trying again but, this time, also revolutionizing much of the pivotal philosophy that accompanied the From titles. Software over the years. Let's start by saying that Sekiro will not be a souls, but the spiritual heir of Tenchu: the software house was keen to repeat it on several occasions, just to distance themselves from previous works and make the public understand that, what will bring in March, will be something completely different. The videogame will present many peculiarities of the Souls genre, but they will be limited and not at all invasive.
The shadow of the wolf
The first thing that should immediately put in a new light Sekiro: Shadows Die Twice, compared to the old From Software productions, it is the narration. In fact, contrary to the fragmentation of past works, in this video game you will face a more linear plot and in plain sight than in the past. Even the settings have profoundly changed, passing from that medieval fantasy that has accompanied us until today, to feudal Japan that is making a comeback in the last period. In both these fields, for From Software, the videogame represents an important change of course, which will allow the team to tell another story in a whole new way by its standards. The title will not allow players to create their own avatar, but it will give way to take on the role of the protagonist The Wolf. Having a key character allowed the developers to build a cast around him, his personality, but above all his story. This type of approach will allow the user to provide a window not only on the character's present adventure, but also to shed light on his mysterious past.
The era in which Sekiro: Shadows Die Twice is set is called Sengoku, historical context whose title has many similarities. Inside the game there will obviously be elements of a mystical or medieval character since, at the end of the fair, we are always talking about From Software products, so it is normal for players to find some oddities of various kinds inside. However, there will be pivotal elements such as the game HUB which, in this case, will be called Ashina. Here you can level up the protagonist, improve his equipment and the various systems related to arm upgrades. There will be key NPCs with different tasks, and, each of them will deal with a specific improvement of the protagonist: from the enhancements of the mechanical limb, up to the management of care during clashes. The gem lies in having made available to the user neutral areas in which he can try the various builds, so as to be able to guarantee all fans a unique and unique style of play. Even the grappling hook will give new luster to the level design of the maps, now to be exploited also vertically to escape from certain situations or to develop a completely safe action strategy.
Don't call him Tenchu
From Software has the innate ability to modify the basic gameplay of his works with little, transforming it into something different and unique. In Sekiro: Shadows Die Twice the development house has included stealth, however, leaving a wide choice for anyone who decides to approach the title in a more action-packed way. Although the game will give you the opportunity to sneak up on any enemy, the main focus will be fighting: we can also see this from the lack of an attribute such as stamina, giving the player the opportunity to continuously attack the enemy without a moment's pause. . Your goal will be to make the enemy lose his balance, so as to destabilize him and end the battle with a devastating parry. As usual, there will be optional bosses and mini-bosses, so as to allow users to effectively test their skills even with more complex fights, which do not however affect the progression of the main adventure.
The most interesting peculiarity, however, is represented by the death that, on the occasion of Sekiro, more than a punishment it is seen as a real opportunity. Indeed before the game over you can die twice, and during the second run you will regain some of the abilities and you can hit the now distracted enemies with a deadly blow. While for some this new mechanic may actually make things easier, we assure you that this is not the case, as bereavement will have to be exploited strategically. It will be curious to see how in the more advanced stages of the game this feature can be decisive. There will certainly be penalties after death, even if at present they have not been specified, but for sure we tell you that after your final death you will not lose any coins or experience.
In conclusion we can say that Sekiro: Shadows Die Twice it's a game From Software to all intents and purposes, with the classic change of approach that is able to give familiarity and novelty at the same time, a luxury that few games can offer. Almost certainly the title will be a success already announced, given that the information in our possession, even if small, is enough to arouse many fantasies in the minds of fans. The structure of the main story is the thing that intrigues the most, since for the first time the development house will tackle a linear plot. The characterization of the characters at this point will be fundamental, with a writing work that is preparing to be more complex and articulated than in the past, even if what is narrated will be all in the light of the sun.. The gameplay will be more adrenaline-pumping than in Bloodborne, the chaos of the battle will be felt with every clash of blades, in a succession of moves that meet the right combination of spectacularity and pathos.