Gamerome: interview with Tim Willits

    Gamerome: interview with Tim Willits

    Many famous exponents of the videogame industry participated in the Gamerome, an event that took place in the city of Rome from 10 to 13 November, and among these is also Tim Willits, the celebrated Studio Director of id Software. Obviously we at Resources4Gaming could not miss this possibility and, thanks to its availability, today we can show you our personal interview. Tim Willits began his career by creating some levels for Doom in his spare time and thus attracting the attention of id Software. In 1995 he joined the Texan studio and, during the development of Doom 3, he was assigned the role of Lead Designer. Gamerome: interview with Tim Willits



    Over the years he is nominated executive producer of Quake 4, creative director of Quake Livecurrently holds the role of Studio Director, but actively participates in the development of Quake Champions. Thanks to his work Willits in recent years it has certainly contributed to defining today's FPS, thus laying the foundations for a new world phenomenon: eSports.

    During this event, Tim Willits gave an interesting lecture related to the evolution and development of the Quake franchise. Starting to talk about the history of the famous Texan software house, Tim explained that in order to create a good game, it is essential for him to develop a title that he himself would like to play non-stop. Without further ado, we invite you to watch our video interview below which as usual will be in the original language and will have Spanish subtitles. We just have to wish you a good vision!



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