Monster Hunter Rise will use the RE Engine

    Monster Hunter Rise will use the RE Engine

    Capcom confirmed this evening through a statement published on its official website that the imminent Monster hunter rise, exclusive title for the platform Nintendo Switch presented during the recent Nintendo Direct Mini: Partner Showcase, was developed using the graphics engine Reach for the Moon Engine, Also known as RE Engine. The aforementioned graphics engine was previously used on PlayStation 4 e Xbox One for various titles such as the acclaimed Resident Evil 2 Remake, Resident Evil 3 Remake e Devil May Cry 5. Capcom has therefore succeeded in making the RE Engine work also on Nintendo Switch:



    The game is currently in development with Capcom's proprietary RE ENGINE in order to provide a new, accessible Monster Hunter experience that can be enjoyed anytime, anywhere and with anyone.

    Capcom then updated about the development of another title belonging to the Monster Hunter saga. We are talking about Monster Hunter Stories 2: Wings of Rain, also presented during the Nintendo Direct Mini: Partner Showcase:

    Additionally, Capcom is also developing the Monster Hunter Stories 2: Wings of Ruin RPG in order to provide an enjoyable experience for Monster Hunter and RPG fans.



    Monster Hunter Rise will be available on Nintendo Switch from March 26, while Monster Hunter Stories 2: Wings of Ruin will always come out in 2021, but on a date yet to be defined.

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