In the past hours Capcom showed an extended game demo regarding Monster hunter rise al Tokyo Game Show 2020, expanding new Switch game abilities, combat, dog companions, and more. The gameplay showed a player embarking on a two-star mission to kill a Tetranadon, the new platypus-like beast introduced in the game announcement. After fighting it for some time, we can also notice seen a Arzuros enter the fray, showing how the open areas of the game allow unexpected extra monsters to interrupt their research, and perhaps even cause monster fights.
The public got a good look at the new movement in free form of the game, using a combination of jumps and the new ability to Wirebug to climb buildings and even mountains. In combat, the latter can be used as a means of adding mobility, but it can also be used specifically as a counter-attack ability. It is designed as a way to simultaneously offer new attacks and evasion opportunities. The player will be able to ride the new companion Palamute: it is possible to jump on its back or climb on it. THE companions in this case they are equipped with a health bar, but they will never be able to die in combat, similar to what happened in previous games. While riding a Palamute, players can use items without stopping or having to use stamina.
The manufacturer Ryozo Tsujimoto explained that these new features are added to the already existing formula of Monster Hunterrather than a new structure for the game. He also made it clear that experienced players will be able to deal with combat exactly as they would expect in previous games and still be able to succeed. The additions are designed to accentuate the classic Monster Hunter game, not to replace it. We would like to remind all of our readers that Monster Hunter Rise will be released for Nintendo Switch the next 26 March 2021. In addition to that, did you know that the title in question will use the graphics engine RE Engine?