As you well know, in recent weeks Sony has announced through a post published on its official blog that it is working on PlayStation VR 2, a new generation of Virtual reality which will arrive in the next few months on PlayStation 5. Although no revealing details of the new hardware in the works have been disclosed, the Japanese giant reiterated in the full-bodied press release that not only capitalized on the achievements of the launch of the first PlayStation VR system on PlayStation 4, but also assured their fans that the next generation VR will offer better resolution and a wider field of view.
According to what emerged from a recent patent of the Japanese company (dating back to last November), Sony would have plans to make it easier for players to interact with the game controller, making it as intuitive as possible. The company's goal would be to create an inexpensive, simple and possibly non-electronic device, in such a way as to solve some of the problems that make the creation of game controllers quite complex. The goal of the Japanese house would be to make the most of "passive objects" such as cups, pens, glasses or even oranges and bananas. These devices would be recognized through the use of a special camera, which would then be used not only to identify the pad, but also for the correct positioning of the game keys on the chosen instrument. Furthermore, according to the data reported on the document, it would be possible to use several objects at the same time, such as two oranges (pretending that these are a steering wheel).
But that's not all, since the patent in question would have shown the completely renewed design of the new controller of the PlayStation VR 2. The most evident change is (as can be seen from the image that you can easily recover from the article) the removal of the large luminous sphere, replaced by a small led panel (marked in the drawing with the number 235), and the introduction of a adaptive trigger. Furthermore, as reiterated by the same company in the past, the new generation pad of the PSVR 2 will fully support all the features introduced with the DualSense of PS5, therefore the presence of the haptic feedback. Tuttavia, the controller has several sensors on the front, which according to the data reported on the patent, should allow players to perceive the three-dimensionality of the objects with which they are interacting. At the moment we do not know if to make the pad of the next PlayStation VR the Japanese company will take inspiration from this document, given that in the past other alternative designs have been shown and there has been no official reveal for now, but certainly it is a huge step forward compared to the controller of the previous model. More ergonomic, and which further increases the involvement in the VR experience.