Only science and knowledge in recent centuries have revealed the true identity of Luna as a satellite of the planet Land, yet still today, as in antiquity, this celestial body is full of an ethereal, mystical meaning. It is said to have influences, powers, odes and poems have been dedicated to her, and various divinities have been attributed to her. It goes without saying that even the playful world, from fantasy to horror, from board games to videogames, have drawn heavily from one of the most beautiful shows visible only by looking at the sky. Nightfell, the paper GDR born from the mind of Angelo Peluso, pushes this concept further, but charges it with decidedly negative meanings. This is because the Sun is now dead, and the Lunar Age has inexorably begun. The game's successful Kickstarter campaign continues lavishly, and we strongly advise you to support the project, because you won't regret it.
Dark night, no stars
Although often all fantasy works can get confused with each other due to recurring themes or characteristics, Nightfell's lore tends to set the record straight early on, proposing a well-rooted mythology and cruelty. In fact, some characteristics, between atmosphere and mechanics, are damn peculiar and unique in their kind, setting themselves perfectly and coherently in a mosaic made of terror that follows the law of the strongest. After getting my hands on the opera's Quickstart, there was no way to hold back the imagination, and plunging into the darkness became as sweet as chocolate.
Very often in fantasy stories, if not almost all, we are faced with an imminent catastrophe, a threat so powerful as to make a clean sweep with a snap of the fingers. The other side of the coin are the post-apocalyptic stories, where the chances of raising your head are almost nil, and the only rule is to try to survive. Taking only some characteristics from both, the mix that we are told in the historical background is therefore something original. The decisive move was above all to make use of unconventional elements, breaking down some of the beliefs that are most taken for granted, and proposing really intriguing mechanics and taboos.
The Moon isn't just the only light in this bleak world, and it's not just there Goddess holding the balance of good and evil in his hand, but it is also an essential element for the poor souls of Irmen. The setting of Nightfell, its concepts and its characteristics, are also in a certain sense quotations: some of these recall literature in an overwhelming way, with some veiled winks even to a certain writer from Providence. With the prophecy of the Fourth Truth that poured out the corruption ofÈnferun the whole world, to be in check is not only physical health, but also one's own Spirit. The religious subculture, the cults, the phases of the moon, the Italian folklore delicately inserted within the bestiary, all create a flawless circle with which the narrator can play at will.
Out of the equation
As with all the best stories, there is always something new that can be done, something that goes outside the box. The protagonist, or the protagonists, are just this added factor out of the equation. It is not easy to be embraced by a concept that is about half different from those we are used to, but it is precisely by learning its essence that it can be exploited to one's advantage. To live your adventure to the fullest, you should feel yourself suffocated by corruption, completely at the mercy of your choices and your survival instinct. Immersion, determination. Nightfell, thanks to its novelties, it will give you a scepter with great power, but it will be up to you to make the most of it and get into the part (we do not hide that it will also require a decent study).
Prepare your ode to the moon, make her friend, do not let her abandon you, follow her. Survive.