Resident Evil 7 has undoubtedly caused quite a stir from the earliest days trailer issued by Capcom. The experimentalism to design this video game is revealed not only in the details of his plotbut mostly in the way his gameplay was built and structured. It was just the approach in first person, and the "moving" of the events represented to immediately generate a whole series of discussions, both by new players and, above all, by lovers historical of the series. In any case, this seventh chapter, despite its detachment from previous products, has tried, in some way, to to maintain, guarding them in depth, some of the elements already characteristic to which we have been accustomed over time. One of these are precisely the collectable. The adventure, in fact, is studded with objects specific to find and collect, first of all the infamous papers.
This is one guide who wants to set the goal of describing like e where find all and 32 the documents that dot Resident Evil 7, reminding you that during your personal run you have to always read them to have them counted. Each document found, in fact, must be read and then must save the match. In the event that you fail to save, dying as a result of a reading, the document in question will not be counted in relation to the trophy / goal obtainable later. The following guide also breaks down each single document, identifying it first of all with the place, within the game, where it is possible to find it, so as to have a more or less broad vision, and a perception of space game, even temporally speaking.
Before leaving you to guide, we remind you that in the following text you could read some major or minor spoilers related to Resident Evil 7, regarding various playful sections and different details on the story created by Capcom. We therefore advise you to proceed with caution before completing the game's campaign in its entirety.
Resident Evil Guest House 7
This is the first area accessible in game. Here, before you immediately launch into the action and the plot, you will have to look carefully around you, trying not to get too carried away by curiosity towards what is in front of you.
- Resident Evil 1 Document # 7
At the start of the game, press the key that leads to theInventory, select the section of Mail and read the first and only one available. Be sure to perform this action especially according to the trophy / objective.
- Document n.2 and 3
Poco before to give freedom to Mia, locked in the cell located in the basement of the pension, make sure you find and read a sheet that is nearby is, on which you will find written a list of names. Also make sure to read both the front and the back of this sheet.
The main house of Resident Evil 7
Once past the boss fight in the first area, our Ethan will find himself in the main house. This area will become Central in Resident Evil 7 also at the plot level.
- Document # 4
Once inside the house, look around, focusing your attention on one of the cabinets, positioned along the path that leads to the refrigerator. You will find these pinned sheets.
- Document # 5
After the previous document, move to the living room and move to the small table there. On it you will find a pile of abandoned day.
- Document # 6
Starting frominput area of main hall, move to a table located to the right of a grandfather clock.
- Document # 7
The infamous Jack's diary is found hidden in the drawer of a piece of furniture in the recreation area, accessible from the south entrance.
-Document 8.
In the aforementioned room as well as the diary it will be possible to find a memo written by the same author. This memo is placed on a small table leaning against the wall, on which you can see both the statuette of an angel and a sort of ancient object.
- Resident Evil 9 Document # 10 and 7
Following the escape from the monitoring room, passing through the door to the east, head north. In the room (where you will be safe) in the sling to the corridor it will be possible to find a memo in a drawer. Be sure to read both front and back.
- Document # 11
Reach the room with theincinerator of the basement. After making your way through it, the document will hang over the sink.
- Document # 12
As soon as you have the "scorpion key" in your hands, head to the recreation area (room) and use it to open the door to the east. Inside the grandmother's room the document will be on the desk.
- Document # 13
In the grandmother's room, near the door, you will also find a letter.
In the garden by Resident Evil 7
Following the defeat of the boss in the morgue, use the 3 dog heads to unlock a door in the back of the main house. This will lead you to the garden.
- Document # 14
In the safe room of the trailer you will find this document hanging next to the refrigerator.
Old house by Resident Evil 7
Following what happens in the previous place, move to the northeast, in the garden, in order to reach the old house.
- Document # 15
After solving or trying to understand the various puzzles of the place you will find a door with a Crow on. While not yet having the key specific to open it, the possibility remains to read the note affixed to it.
- Document # 16
After the fight with Marguerite head to the aforementioned door and move to the second floor. The document is inside some sort of container or case, in front of the altar.
- Document # 17
Starting from the altar this time move north, paying attention to a notebook on the table next to the piano. That interests us.
Back in the garden by Resident Evil 7
- Document n18
After getting the Arm Series D go back to trailer and you will receive a phone call. After this move to the refrigerator, open it and read the note behind the head.
Main House by Resident Evil 7
- Document # 19
After obtaining the snake key in the dissection room, going to the nursery on the second floor. There is a diary placed on the table to the left.
- Document # 20
Moving west, still in the same room, there is a page of diario also on the cabinet with the mirror, next to the make-up.
- Document # 21
Once on the second floor enter the room from main bed. The sheet is attached to a globe on the bedside table. Take the clock and set it to 10:15, to take advantage of a hint previously obtained in game.
Test Area by Resident Evil 7
When you have the blue and yellow keys in your hands, go back to the garden and use them with the western door, so you can access theTest Area.
- Document # 22
After the boss fight, take the elevator to the second floor. Here you will find a note on a corpse with 1408 on it. Use the code to enter the party room.
Wrecked Ship by Resident Evil 7
- Document # 23
Once you reach this area, go to the lower right room of the first floor. There will be a will placed on a table next to a box.
- Document # 24
Reach the bedroom east of the first floor. The letter is in the corner at the bottom of the bunk bed.
- Document # 25
After seeing the box you will find yourself in the guest room of the ship. Here you have to look on a desk, in the area in front of the lamp on it.
- Document # 26
Just before the end of the aforementioned box, head into the corridor ad is which leads tolift. The document you are looking for is in a case in the corner.
- Document # 27
After getting the wrench in the captain's room, go back to the elevator shaft and go down inside, using it with the hatch. On the Wall below you will find the document.
Salt mine by Resident Evil 7
- Document # 28
In this new area, move to the central, passing through a staircase and a passage that lead to the east, continuing to the south. After a walkway leading to the next room, read the file on the laptop, near the door.
- Document # 29
Starting from the previous room, continue towards the one in which Neurotoxin-E is produced. On one shelf next to some books you will find a report to read.
- Document # 30
In the room mentioned above, check the table on which there is also a carrier for cats.
- Document # 31
Also in the Neurotoxin room you can find the document on one desk full of binders and books.
- Document # 32 by Resident Evil 7
Open the container located in the center of the room (always the same) to find the document.
These are therefore i 32 documents fundamental and collectible present in Resident Evil 7. It is not a question of unobtainable objects, but only of paying the utmost attention to the game world and all the details that compose it.