Dead Space 3 - Guide to finding weapon components, schematics, artifacts and circuits
The collectibles of Dead Space 3 they are really many. Ready to find them all?
In terms of collectibles, the developers of Dead Space 3 just did not want to miss anything and in the end, adding up the various items, we arrive at the considerable figure of 257 objects to be found in the game's campaign.
The collectibles to find are of 4 types:
components of weapons (73 in total)
circuits (61 in total)
manufactured goods (40 in total)
audio and text logs (71 in total)
schemes (12 in total)
Collecting all these items will serve you for several reasons: they will allow you to unlock weapon upgrades and modifications, create new types of weapons and also get extra items and costumes (consult the dedicated guides found in the tricks tab).
Furthermore, only by collecting them all you can unlock the following Achievements / Trophies:
Weapon collector Obtain all weapon components. |
Il professore Collect all artifacts. |
The librarian Collect all logs. |
The Gunsmith Collect all the circuits. |
Aliens Collect all alien artifacts. |
Always remember to arrive at a checkpoint after collecting collectibles, collectibles collected and unsaved will not be counted and will have to be collected again. In chapters 7 and 12 NO there are collectibles, while in chapters 4, 11 and 14 some collectibles can be collected ONLY playing in a cooperative.
Unlike other collectibles such as registers or artifacts, weapon components are not in "completely fixed" positions. In other words, if in chapter 4 you fail to take a component of a weapon, it will reappear in one of the following chapters in a much more visible position, this is because the developers wanted to make sure that the components of the weapons were found more easily. , given their importance. In any case, if you take a component in a "recovery position" in the summary screen it will be marked as COLLECTED in the chapter where it is normally found, ie in the position shown in the videos of this guide.
Below you will find the list with all the chapters of the game, and the links to see videos showing the position of all the components of the weapons, circuits, artifacts and registers, chapter by chapter. I also recommend that you follow the description of the various videos, where you will find the list of collectibles in each chapter with the exact minute of the video that shows where they are exactly. Good hunting!!!
- Prologue - Watch the video
- Chapter 1 - Watch the video
- Chapter 2 - Watch the video
- Chapter 3 - Watch the video
- Chapter 4 - Watch the video (attention from minute 2:52 to minute 6:06 the collectibles present in the optional mission "CMS Greely" are shown. From minute 6:17 to minute 9:33 the collectibles present in the CO- mission are shown. OP "CMS Brusilow").
- Chapter 5 - Watch the video (attention! From minute 3:26 to minute 6:55 the collectibles present in the optional mission "Conning Tower" are shown).
- Chapter 6 - Watch the video
- Chapter 7 - no collectibles in this chapter
- Chapter 8 - Watch the video
- Chapter 9 - Watch the video (attention! From minute 2:38 to minute 7:37 the collectibles present in the optional mission "Supply Depot" are shown
- Chapter 10 - Watch the video
- Chapter 11 - Watch the video (attention! From minute 2:42 to minute 5:25 the collectibles present in the optional mission "Armory" are shown. OP "Archeology").
- Chapter 12 - no collectibles in this chapter
- Chapter 13 - Watch the video
- Chapter 14 - Watch the video (attention! From minute 2:30 to minute 4:41 the collectibles present in the optional mission "Reaper Barracks" are shown. From minute 7:39 to minute 10:08 the collectibles present in the optional mission are shown "Disposal Services". From minute 10:12 to minute 10:32 the collectibles present in the CO-OP mission "Marker Containment" are shown).
- Chapter 15 - Watch the video
- Chapter 16 - Watch the video
- Chapter 17 - Watch the video
- Chapter 18 - Watch the video
- Chapter 19 - Watch the video