The resolution certainly can't compete with that of your latest TV, and invariably wear it after a while tired, but gaming experiences such as those that you can experience with virtual reality tightly connected in the head are absolutely worth the price of the ticket, the courage of the dimensional leap. Take Blood & Truth to Playstation VR of which you are reading review, for example: the game of London Studios it's pretty simple in the gameplay, it is still a matter of shooting the baddies that will appear in front of you, but it is living in the very first person what you usually see through a normal screen that totally changes the emotions at stake.
Blood and bullets
Blood & Truth is the baddest version of London Heist, the action pill included in the Sony virtual reality welcome pack titled VR Worlds. The London Studios have poured into the project in question all the experience gained in these years spent working on the PlayStation VR, and the results can be seen, starting from commands until you get to the execution of each key scene. Once again we are talking about a crime story set in London, but with a familiar breath: the protagonist of London Heist returns to the city for his father's funeral, but he does not have time to dry the tears that a rival company tries to take advantage of the emptiness of power that came to be created to take advantage of market shares, to the sound of threats and pistol shots. But no one should allow themselves to treat the Marks family like this, or at least what remains of them: the two brothers together with their mother and sister try to restore order by blowing up the whole fucking neighborhood. Michelle, our sister, knows how to do with computers, and our mother and brother are very good in public relations, but the real added asset of the family will of course be us, in the shoes of the XNUMX-year-old ex-elite soldier Ryan Marks.
Blood & Truth is told in a very similar way to London Heist, with sequences set in the present from which explosive flashbacks explode, which would then be the different stages: Ryan Marks was in fact captured by an unidentified Agent Carson, a veteran of the American Delta Force. , ready to do anything to unveil the conspiracy he has been following for some time now. There is therefore something more than just the commercial disagreement between the various parties involved, and we are happy to let you discover this for yourself. But know that Blood & Truth has a lot more plot than we too, despite having tried the game several times, would have expected. Maybe even too much? This depends on the tastes of each of us, but when the action is so well conceived there is always a bit of a desire to return as soon as possible to take up machine guns and rifles, not to get lost in unnecessary chatter. Luckily the cast is really well characterized, excellent in the original language and not bad in the dubbed in Spanish, strong above all of an acting that perhaps had never been seen of this quality in a product designed specifically for virtual reality; even the faces, as they are animated, mark a huge step forward compared to any other similar experience.
Bond & Wick
The purpose of London Studios becomes even clearer once completed Blood & Truth, is to transform us into action heroes halfway between two James Bond and John Wick. Precisely for this reason, the game structure is predominantly on tracks, but don't take it as a bad thing because it's not. Only by having almost total control over the pace of the game and our movements that the developers can guarantee an always perfect dose of adrenaline and amazing action sequences. We say "almost totally" because during the shootings it is possible to move freely between the different covers, how to choose between different crossroads that will allow us to discover numerous secrets, get our hands on new hidden weapons and face certain shootings from better or worse positions according to the equipment in our possession at that time. However, the movements are not teleports, since once the button on the controller, the protagonist will move between the different positions in a completely natural way, risking being hit while remaining in full control of his arsenal, therefore being able to return the opponent's fire. The hybrid works wonders, and makes Blood & Truth an experience suitable for everyone: for those who are very familiar with motion controllers and viewers, and for those taking their first steps through this new dimension of electronic entertainment. After all, there is an abundance of complexity: each weapon can be wielded in different ways as the feedback that will be drawn will be different, the numerous weapons guarantee unexpected strategic implications, moreover it is also possible slow down time for a few seconds in order to reload, aim, shoot and win even when our face is covered in blood and the end is now inevitable. Seeing blood dripping at the edges of our eyes is a damn effective indicator that does not reduce vision as in normal two-dimensional games, almost making us perceive the heat of the plasma that descends dense from our forehead.
Weapons in hand, Blood & Truth is a real marvel, in the sensations it transmits to the player and in the precision that, provided an optimal calibration, it manages to reach even in the most excited phases, where other games leave the two imperfect PlayStation Move out of breath. Surprisingly, there are no major problems even when we bring the second hand under the barrel of a submachine gun for example, to increase its stability, partially covering the luminous sphere of one of the two controllers, or holding a pistol with both hands. But it is all the controls that have been conceived great and made even better: among other things, it is possible to hold two weapons at the same time without having any problems to bring the hands to the chest to take new bullets, in order to reload them. But the possible intertwining are many more because in the action you will for example want to take the pistol in the left holster with your right hand, or the opposite, or get rid of both to immediately bring your hands behind your back to extract the two at the same time. high caliber weapons that you can carry around. Shooting two cannemozze together, unloading them totally, and then pulling out a Colt to kill the last enemy with a snap between the eyes is what you've seen done in millions of movies and video games, but never like today, unless you are a real gangster, you have experienced the sensations so closely, in such a scale ... not realistic because then Blood & Truth has its dose of lightness that keeps it game ... close up here. Let's not forget that by pressing the triangle button, it is possible to loosen the grip on the weapon to be able to turn it like a real cowboy, and that with the square button it is possible to make gestures that if used with the right timing, will make every more exciting. game scene.
Lead silence
Even when the weapons are silent co-stars do the surprises end. Blood & Truth is full of collectable very fun to find and in some cases hit, as it is filled with little mini-games like paper balls to slip into the office basket, secret safes, interactive DJ consoles to pump lows, mids and highs on as waves of enemies burst into the room dance, improvised shooting ranges and the rest of the surprises that it is right not to reveal. And then there are cigars and e-cigarettes hidden everywhere, and only those who have played London Heist know how much satisfaction a virtual smoker can give to a real smoker. In the game there are also climbing phases, done very well and that will give a hard time to all those who have problems with heights, and sections in which to cut wires, replace fuses, pick locks. All this of course requires the two Moves to be fully appreciated, but London Studios still wanted to implement the normal Dualshock, so as not to cut anyone off. The difference between the two control systems it is substantial: with the pad, almost all actions that require a 1: 1 movement of our hands will inevitably be more abstract, and consequently less fun and immersive. After all, Moves are also used to modify the weapons that we will unlock by finding them in action, to color them using the appropriate airbrush, or to modify their set-up in order to be more efficient in the next mission. And by the way, to finish Blood & Truth I need to come from six to eight hours, that's no small feat for a PlayStation VR exclusive game; then we must consider the extras to be found, the polygons to be unlocked on which to beat the times of friends, even online, and the upcoming contents, since London Studios have not stopped yet and plan to support this game as long as there are fans who will want to continue playing the part of action heroes.
Comment
Resources4Gaming.com8.0
Readers (17)8.3
Your voteWith Blood & Truth, Sony demonstrates that there is no VR without a big man willing to invest money, a lot of money, even in developing software up to par. Despite the uncertain tracking of PlayStation VR and PlayStation Move, Sony virtual reality continues to stand out from the competition, technologically far more advanced, thanks to dedicated and exclusive software. We strongly advise you to play it with the two motion controllers since, despite the good work done during the adaptation phase, the Dualshock just can't manage to guarantee the same experience: if you don't have the Moves, you can easily take away a vote and a half from the total. . We close with great news for all those who don't chew English and hate reading subtitles in VR: Blood & Truth is fully translated into Spanish. May the detractors put their souls in peace: in the last six months virtual reality has been showing us increasingly incredible and technically mature things, and the offer will only get better.
PRO
- Secrets and surprises everywhere
- Very replayable
- Ottimo gunplay
- Inaccurate animations
- Too much plot?
- Miracles aside: Move remains