It's interesting to talk about Bloodroots today. The title was released last year on the Epic Game Store and console but only a few days ago it made its reappearance on Steam, attracting the ire of those who, at the time, had not looked favorably on the passage as an exclusive on the competing store. A deep-rooted problem that seemed to belong only to console users, that of the console war, but which exploded ardently even among the components of the so-called master race, determined not to miss the latest neighborhood controversy. So we move from home gaming machines to platforms, with positions that are absolutely out of context in a market where launching one client or the other would really make no difference. Obviously, in this ideological war, the developers end up being the same developers who, in this case, despite a valuable title, have seen their latest effort pass on the sly, an undeserved punishment for an action / puzzle game that in reality, it hides several qualities. Let's see why in ours Bloodroots review .
It all starts with anger
A betrayal, the alleged killing of a former criminal pack leader and the desire to take revenge are the pieces that make up the narration of Bloodroots, a title that seeks in the purest cartoon violence the stimulus to give the player that indispensable spark to chain killing after killing without stopping for a moment to think. The introduction to the game world was successful and everything happens so quickly that killing ten opponents in combo, tearing them to pieces with the most disparate tools found on the battlefield, is all too natural.
A button to jump, one to grab objects and another to use them so as to tear apart the unsuspecting victims, a very simple and essential but terribly effective control management. Thus was born a title with a purely soul arcade, fast-paced and fun, able to engage any type of gamer looking for an arcade experience and drag it through all levels of play, giving reason to stay glued to the screen for even six or seven hours, while trying to exhaust everyone the stages with the highest possible score, climb the rankings and why not, maybe even recover the collectibles in the form of a wolf hidden in the most disparate points. A continuous flow of game capable of introducing new mechanics gradually and without ever going to retouch the control scheme: a level for example, he will ask you to hit a tree and make it fall on the house of the boss on duty while in the next one you will already be jumping on a series of barrels dodging sharp spikes and deadly traps, all while remaining focused always and in any case on the only thing to do in Bloodroots: to kill.
The title of Paper Cult, published independently, plays fiercely with death and massacre, however, intelligently inserting that cartoon violence, to ensure that the extreme cruelty of the title is perceived as an unsweetened version of the eternal fight between Tom & Jerry. If at the beginning the situation focuses on seriousness and weaponry that you have at your disposal fall within the wheel of the classic Viking choices, such as double-headed axes or one-handed maces, already after a few levels the imagination takes over and to overcome the stages unscathed you will discover that use an oar as a springboard and hit the enemies from above or skewer them in series with a skewer not only are not options to be discarded but they will also allow you to accumulate many more points than a trivial jab. THE fighting they are thus ringed in rapid succession, where to kill and be killed you will only need one and only well-placed shot, through a dynamic trial and error that is never frustrating but always justly punitive. To avoid that the dynamism of the action comes hand, Paper Cult has well thought of equipping each single instrument of death with a very limited number of blows and consequently of possible executions, so as to force you to constantly move in search of the next instrument of death. , in an attempt not to download the combo timer that will inexorably try to reset itself: a very high pace that will force you not only to keep your concentration high for the duration but also to provide you with a stimulus to kill better and faster, to a compelling and rather funny end result.
Unfortunately, the strength of the ideas of an independent team like this collides with the production possibilities and it turns out, not without a hint of regret, that many of the game's weapons share the same types of attack, reducing the number of feasible strategies and variety. . To try to patch up a certain basic repetitiveness, they intervene puzzles of different nature, enemies with protections able to repel certain attacks and some unsuccessful platform sections. The isometric view, in fact, often confuses and the control system with the keyboard is not precise enough to move with fluidity as one might expect, with often involuntary deaths even in moments of apparent calm. Defects that undermine a generally good product but which struggles, also for this reason, to enter the Olympus of unforgettable pearls.
Comment
Resources4Gaming.com7.5
Readers (2)
7.8
Your voteA good title, with an interesting but superfluous story and with an arcade imprint that cannot leave you indifferent. Bloodroots is all this and manages to entertain for a few hours, then having to give way to a certain repetitiveness due to the lack of tools and not really successful platform sections. A game still sold at a negligible price on Steam and that will be able to conquer those with a mentality similar to arcade games, perhaps attracted by a really well-chosen graphic style.
PRO
- Original idea
- Fast, frenetic but strategic at the right point
- online rankings are a cure-all
- Little variety in instruments
- Unsuccessful platforming sections