Assassin's Creed Valhalla - Snotinghamscire Mystery Guide

Assassin's Creed Valhalla - Snotinghamscire Mystery Guide

Assassin's Creed Valhalla, twelfth chapter of the license plate series Ubisoft, sees within the game (reviewed at this link) a really important number of collectibles, which are divided both by types and by region. In this guide in particular we will show you where to find all mysteries in the Snotinghamscire region.

In order to earn the Platinum Trophy or complete the game in its entirety, it will be necessary to collect them all. Hoping that the text will be useful to you, we refer you to our dedicated section, containing new guides on Assassin's Creed Valhalla.



Ready to discover all the Mysteries of the game? You can consult our dedicated text at the following link.

Before leaving you to the text, we remind you that in the following lines you may find some major or minor spoilers on Assassin's Creed Valhalla, regarding some playful sections and the narrative sector. We therefore advise you to continue carefully before completing the game in its entirety.

1 - Treasure of England

To the north, near the Deoraby Soar cave. Follow the path and use the platforms, enter the wall for the key. Continue to the statue and jump over the stalactites.

2 - Flight

In Hemthorpe, here are the answers:

  1. Yes, with words I will trap you and put you to bed
  2. I am as good with my lips as I am with my tongue
  3. Even if I doubt you can catch me, I'll give you a chance

3 - World Event (An Althing For The Half Crown)

Same city, help the children make their choices by sitting down.



4 - Cairn

North of the city, climb the waterfall and use the stones.

5 - World Event (Name to come)

To the west, up the mountain. Hear their story, then climb the mountain and throw the torch on the tree.


6 - World Event (Stone Man)

In the center of the region, talk and help the little girl with the stones.

7 - Flight Agaric

On a rock, above the frozen lake.

8 - Stones

You will have to replicate the central ones, break the ice to enter the quarry.

9 - Stones

In the center of the region, the rock to be replicated is on the back, you will have to break some ice.

10 - Lost Drengr

Northwest of the forest, on a hill.

11 - World Event (A Cordial Invitation)

Near the river, talk to the man and defeat the enemies.


12 - World Event (Sherwood's Good Men)

West of the forest, you will see some individuals practicing. Shoot the wooden target, the pot and the hen.

13 - Anomaly of the Animus

At the Briudun hill, pass it.

14 - World Event (An Efficient Cremation)

To the west of the abbey, in the lower part. Talk to the man and move the load, unleash the fire.

15 - Altar of Offeringse

To the north, you need to offer 3 pieces of Titanium.

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