The ultimate worm

The appointment with the worms of Team 17 is now practically annual: think that they have been raging on a bit all the screens since 1995 and their fans are never satisfied. They went from 2D to 3D and then back to 2D, landed online, went portable, and flooded Facebook. Worms everywhere, in all sauces (and sorry if you have just eaten) and for all tastes. Worms Revolution, the latest edition dating back to last year, had disappointed us a little, because it had nothing of Revolution, and even if the gameplay is fine as it is, it doesn't make much sense to talk about revolution when there is again. it's very little, apart from a little more physics and some rounding. So here is that Team 17 took a step back, choosing a less high-sounding title but certainly more honest and straightforward. Clan wars, then ... but which clans?



Worms all!

This new version of Worms offers a slightly more interesting single player experience than usual, split between story mode and Worms Ops. Contrary to what happened in the past, this time it is the Worms Ops that resemble a real tutorial, and not the story mode: they are themed missions that become more and more intricate and require the player to adopt very particular tactics to reach the various goals.



The ultimate worm

The Worms Ops basically offer a basic smattering on the use of the many weapons available, old and new, and on the most appropriate and imaginative way to combine them to circumvent the limits imposed by the scenario or reach unthinkable positions or targets. All experience, in short, which may prove useful in different circumstances and which will certainly serve the most experienced players as an excellent review and new users as a real training ground. The story mode, on the other hand, offers twenty-five missions linked by a common thread that to define abstruse may seem an understatement: we talk about Stone Carrots and mind control, Concrete Donkeys and worms intent on conquering the world.

The ultimate worm

In this case, the "bad guy" on duty is called Crowley-Mesmer, and if there had been Mark Sheppard to dub we would have jumped for joy, just to stay on the subject of Crowley, and instead we have to "settle" for Katherine Parkinson, the very good Jen Barber of IT Crowd (TV series that, apparently, the guys of Team 17 adore, since also in Worms Revolution it was another actor of the serial, Matt Berry, to be the narrator). Parkinson voices Tara Tinkle, a wacky archaeologist who plays the verse to Lara Croft and updates us on the rest of the plot, commenting on everything that happens with great humor and a sparkling English accent that does not make us regret the absence of the dubbing. in Spanish. What then, in short, the plot is very stupid and what matters are the missions of increasing difficulty, perhaps even too increasing: the impression is that of a not very well calibrated difficulty curve, based on a somewhat fluctuating artificial intelligence of the opponents and which risks testing the nerves of even the most capable veterans. Compared to what human opponents might come up with, however, it's child's play.



The new appointment with Worms is probably the best in recent years from every point of view

Of old and new worms

On the raw gameplay front, the improvements made are few, but absolutely significant. In addition to the new weapons, which we leave you the pleasure of discovering for yourself, the guys of Team 17 have taken the trouble to review the concept of "classes" introduced by Worms Revolution: Brutes, Scientists, Explorers and Soldiers, each category, are back. characterized by different parameters and movement capacities, as well as peculiar abilities such as the "area healing" of the scientists, appropriately revised and corrected for the occasion.

The ultimate worm

The worm category also affects weapons and equipment, with heavy Brutes making jetpacks consume more fuel than usual and parachutes harder to control when a lightweight Scout crashes, and so on, and it also affects physics, which for the occasion it was slightly rebalanced especially as regards the behavior of liquids (another novelty introduced by the previous Revolution) which in particular seemed much more convincing to us. Everything is framed by the usual, delightful two-dimensional graphics, embellished with an unprecedented care for the backdrops: the latter not only offer various levels of parallax and therefore a nice depth effect, but also lots of animations and a pleasant day / night cycle. which makes the long battles quite spectacular.



The ultimate worm

The real novelty of Worms Clan Wars, however, is undoubtedly the renewed multiplayer mode: behind a series of menus that are a little too confusing and fragmented, there is not only the usual option to challenge friends online, but also the unprecedented possibility to found a real clan which acts as a meeting point and a competitive basis. Players will then be able to challenge other clans, customize their own and organize real feuds with which to climb the world leaderboards. It is still early to say if the Team 17 experiment in this sense will be successful, and only time will tell if the community has welcomed this new feature, which still represents a significant added value. Steam Workshop closes the circle: thanks to the tool made available by the developers, the platform will allow players to share their creations with other users, offering customized maps, weapons and games and, consequently, increasing the longevity of the experience.

PC System Requirements

Test Setup

  • The editorial team uses the ASUS CG8250 Personal Computer
  • Processor: Intel Core i7 860 at 2.8 GHz
  • Memory: 8 GB of RAM
  • Video card: NVIDIA GeForce GTX 670
  • Operating system: Windows 7 64-bit

Minimum requirements

  • Dual core processor
  • Scheda video AMD Radeon HD4650, NVIDIA GeForce 8600, Intel HD Graphics
  • 2 GB of RAM

Comment

Digital Delivery: Steam Prezzo: 22,99€ Resources4Gaming.com

8.5

Readers (7)

8.0

Your vote

Once again we are not faced with drastic changes or revolutionary modifications, however it was a long time ago that we had not played such a rich edition of Worms, both from the content point of view and from the exquisitely point of view. technical. For fans of the franchise, Worms Clan Wars is an unmissable appointment, and for all those who have never played one, it is a perfect starting point, long-lived and very fun. If the clan system is successful, we may be faced with the ultimate Worms.

PRO

  • Many small improvements
  • Extremely robust multiplayer mode
  • Steam Workshop
AGAINST
  • Artificial intelligence sometimes questionable
  • The depth of clan multiplayer depends on the user
  • Difficulty in fairly unbalanced story mode
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