From the slopes of Vesuvius, Amelia has returned to the charge to conquer Duckburg, more ruthless than ever. After a long hiatus, the famous witch has decided to get back into action and do it in style. For the conquest of the city of Donald and family he decided to unleash a powerful magical army composed of numerous creatures, mechanical and otherwise, able to fight and subjugate the once peaceful town.
This time it does not seem to be a simple narrative expedient to then bring everyone back on the right path and conclude the matter in the name of good feelings: there is a need to act and counterattack the followers of Amelia before it is too late, because they do not seem to be right. intent on reasoning in any peaceful way. Donald and Scrooge, despite themselves, are the first to come to terms with the minions of the evil Vesuvian witch and immediately become involved in the front line in battles with ... playing cards. Yes why The Duckforce Rises is a collectible card game with RPG elements, in which we find ourselves facing enemies in a strategic clash with cards that can trigger attacks, defense maneuvers, special skills and more, all to be measured and calculated with the right timing and parsimony to try to take down the enemies that come before us. The concept does not represent anything extremely innovative, but associated with the Disney universe (to be precise the world of Donald Duck) it could represent something very interesting, considering the vast choice of characters and situations from which it is possible to draw and the global popularity of the elements. in question. To tell the truth, this Sonoma production is limited more than anything else to carrying out its task without exploiting much such potential, which is undoubtedly a shame, despite the basic mechanics of the clashes and the management of the characters are all in all well structured. The game can be downloaded for free and contains microtransactions applied in the most widespread way, with two different currency systems that allow the purchase of various in-game elements, both connected to the possible outlay of money to speed up the spending possibilities. The most invasive element is given by the energy that is spent on each single fight and which, once exhausted, forces you to wait several minutes to get the recharge or speed up the process by buying new energy cells with gold, but in any case it is not a particularly perverse system.
Donald and Scrooge challenge Amelia and her army to the sound of cards
Donald Duck
The game is limited to proposing a series of battles in succession (about 80 to start, barring further additions almost safe) interspersed with the possibility of managing your characters and applying any upgrades, but most of the time we spend on the battlefield, with a narrative progression of practically zero. The clash takes place in turns between the party in our control and the enemies and is based on the choice of cards to use taken from one's deck, with three possible draws for each turn before passing the hand to the opponents. The cards are broadly divided into physical attacks, special abilities and modifiers, the latter able to generate momentary defenses or increases in attack power, or to cancel the opponent's bonuses, the aim is to exhaust the hit points of the opponents and thus clear the battlefield.
The mechanism is basic but well thought out, with a good amount of cards to unlock which, although not reflected in many different game situations, offer at least assorted animations and a certain strategic depth especially in the reasoned use of modifiers. which often represent the cardinal elements for victory. There are dozens and dozens of battles placed one after the other and separated by rare dialogues with Archimedes and a few other characters, in a frankly rather incomplete narrative substrate, which relies above all on beautiful intermission screens and short and banal exchanges of jokes at the beginning of the fights. Even the playable characters that can be unlocked (Donald Duck, Donald Duck and the like) do not expand the controllable party that much, except of course any and probable additions applied later by Disney. A good idea is instead the introduction of role-playing elements that allow you to increase the statistics of the protagonists by investing the diamonds collected in fights in the passage to subsequent experience levels, which unlock new cards for the deck and improve the attack and defense characteristics of the personage. This is a basic management of the characters, which however helps to create a sense of progression that otherwise would be almost totally lacking, and expands the game solutions with the new cards, lifeblood in a game of this kind. It goes without saying that much of the charm and identity of The Duckforce Rises obviously derives from the Disney characterization, with well-modeled and animated 3D characters and excellent 2D illustrations placed as an interlude between the clashes. From this point of view, however, certainly more could have been done, building a story a little more structured and with a minimum of dialogue and maybe some cutscenes.
Comment
Tested version iPhone 1.2.4 Digital Delivery App Store Price Free Resources4Gaming.com6.5
Readers (2)5.6
Your vote
It's easy to immerse yourself in The Duckforce Rises, due to its attractive appearance and its simple but satisfying battle mechanics, capable of offering a challenge that often requires a certain level of strategic reasoning (as well as its free essence). Yet everything risks running out after a handful of games, because the sense of progression is very limited. Although the card game itself is addictive, it is not enough to keep the whole game up for a long time, especially if it is not particularly complex as a structure, not offering great margins for customization and variation of the experience. It also seems a real waste the failure to exploit a world as rich as Donald's to build a minimum of narrative elements to support or leverage the collecting spirit and thus provide further stimuli to continue in the battles, which they leave to themselves forgive. biting quickly.
PRO
- Simple but engaging mechanics
- Usual Disney magic in characterization
- Free entry
- Almost zero sense of progression
- There is a lack of narrative support
- Not too deep combat mechanics