A few days from Ghost Recon Breakpoint review, here we are also analyzing the version PC of the game, which for obvious reasons is a point of reference for the technical sector. Wherever you have high-end components, in fact, the last episode of the series Ubisoft is ready to offer substantially more detailed graphics than seen on consoles, enriched with valuable high-definition effects and textures, as well as support for FidelityFX technology on both NVIDIA and AMD cards.
That's not all: the ability to reach the 60 frames per second, combined with better controller handling, makes PC game gunplay visibly better than its counterpart PS4, more precise and reactive, greatly increasing the enjoyment of the firefights and the experience in general. To this speeding speech is also added theinterface, which on the Sony platform appeared rather slow and which here instead scrolls very quickly between the various menus.
Gameplay and structure
As written in the review of Ghost Recon Breakpoint on console, we are faced with a production that starts from the experience gained with the rich openworld Wildlands to introduce some new mechanics, in this case the elimination of the companions controlled by theartificial intelligence, the inclusion of a mild survival approach, as well as RPG and looter shooter elements related to physical endurance and equipment management, which is released in abundance in the map with weapons and objects of ever higher quality, upgradeable and customizable using materials and accessories.
For this new test of the game we have created a female character, encountering a truly funny situation: the available hairstyles are shared between males and females, and unfortunately offer very few variations, greatly limiting our creativity in the face ofeditor can be used to change the appearance of the protagonist. Moreover, Nomad's height remains the same regardless of gender, and this stands out a lot during the cutscenes: what do they feed these girls? Compared to the male version, however, we found the interpretation of the dialogues better, more intense and less flat, while remaining in the context of dubbing in Spanish.
Already knowing the mechanics and philosophy of the game, we were able to complete the initial missions of the campaign rather quickly, realizing right away how the commands on PC actually work better, both using the combination of mouse e keyboard that a controller for Xbox One. By setting the graphics to 30 frames per second the benefits are reduced, but overall it seems established that on PlayStation 4 there is some problem with the inertia, acceleration and dead zone of the analog sticks at default values, and we hope that the developers they can maybe fix it with an update.
Beyond these differences, the underlying problem of Ghost Recon Breakpoint remains: the innovations we have just mentioned are sketchy and unconvinced, so much so that it is possible to tackle the missions without giving them too much weight.
In this situation, unfortunately, there is another great flaw in the experience, namely the repetitiveness of the assignments, which will almost always see us engaged in identifying a target that, however, is in a different place than where we are looking for it: the same pattern it is repeated over and over again, highlighting a certain lack of ideas on the part of the development team.
The work done in terms of character growth appears much better, with many ability unlockables and four classes, each with unique characteristics and capabilities. On the other hand, the whole looter shooter discourse is less convincing, in the sense that it takes a lot of time and energy to look for objects that, under the test of facts, do not produce substantial advantages during the fights, except when it is now close to the phase. endgame.
I enemies boast behavioral routines in the average of this kind: as long as you proceed with silent eliminations they are not very crafty, but once the alarm is triggered they lurk, open fire inflicting massive damage on us, change positions, send drones to track us down and, in general, they know how put us in difficulties. Depending on the selected challenge level, you can choose between various approaches more oriented to strategy or action, possibly resorting to special weapons such as the drone from synchronized shooting (which can silently eliminate a small number of enemies), the rocket launcher and various types of grenades and explosives, the latter very useful in situations where there is a single path that the opponents will have to follow to come and take us.
You can complete the campaign alone, if you want, or take advantage of the a cooperative online to have human companions to share your successes with. Organizing with friends is best, but the system allows you to select other users based on general objectives (main missions, faction missions, exploration or role-playing) and then propose specific quests to complete together with them.
In addition to PvE there are also two modes PvP four-against-four that alternate the classic team deathmatch and a territorial stipulation in which you have to take turns placing an explosive and trying to defuse it. Since the progression is shared, the online multiplayer is an interesting resource to easily unlock skill points and improve the character even in the single player perspective.
The PC version
Ghost Recon Breakpoint finds its ideal dimension on PC on a technical level, offering several improvements over the PlayStation 4 Pro version that we have been testing for most of the time.
Net of the same, abundant glitch which involve the graphic and physical aspects of the game, and which in certain cases also extend to controls (see the inversion of the Y axis, which cannot be used for the drone and which works poorly with aircraft), the adjustments available to users are numerous and actually allow you to scale the experience based on the hardware.
In addition to resolution, to the vertical synchrony and to the now inevitable scaler that reduces the pixel count internally while leaving the output value intact, in fact we have an antialiasing option that also uses temporal injection (important precisely in combination with the scaler), the possibility of blocking the frame rate and to apply to the sharpness value the extra constituted by the aforementioned FidelityFX, which apparently doesn't impact performance even if you're using an NVIDIA video card.
Le settings advanced offer three to four different preset for environmental occlusion, level of detail, quality of texture, anisotropic filter, screen space shadows, soil and grass quality, screen space reflections, sun shadows, motion blur, bloom, subsurface scattering (a technique that enhances the impact of lights on surfaces), long distance shadows, volumetric fog and fog blur in the background.
In terms of performance all these options obviously weigh, but setting every single item to the maximum and the resolution to 2160p you can play at around 40 frames per second on the test setup - not bad. The problem is that using the scaler you have to go down to 50% to get closer to 60 frames, but above all there is no setting that dynamically modifies the pixel count to keep the fluidity stable, as Gears 5 does very well, for example. Going down to 1440p the situation improves substantially, but annoying stuttering continues to occur when driving a vehicle. No problem of course a 1080p, an area in which the aforementioned temporal injection and FidelityFX technology are very useful for smoothing and defining the image when playing on an Ultra HD screen.
PC System Requirements
Test Setup
- Processor: Intel Core i5 6600K
- Video card: NVIDIA GeForce GTX 1080 Ti
- Memory: 16 GB of RAM
- Operating system: Windows 10
Minimum requirements
- Processor: AMD Ryzen 3 1200, Intel Core i5 4460
- Video card: AMD Radeon R9 280X, NVIDIA Geforce GTX 960
- Memory: 8 GB of RAM
- Operating system: Windows 7, Windows 8.1, Windows 10
Recommended Requirements
- Processor: AMD Ryzen 5 1600, Intel Core i7 6700K
- Scheda video: AMD Radeon RX 480, NVIDIA Geforce GTX 1060
- Memory: 16 GB of RAM
- Operating system: Windows 7, Windows 8.1, Windows 10
Comment
Tested version PC Windows Digital Delivery Uplay Price 59,99 € Resources4Gaming.com7.5
Readers (20)5.4
Your voteGhost Recon Breakpoint looks almost like another game on PC, thanks not only to the higher resolution and more sophisticated effects, but also and above all to the possibility of obtaining 60 frames per second, which clearly improve the enjoyment of the experience and influence in a way positive gunplay. Optimization and scalability still need to be refined, but the options are numerous and already allow for a valid compromise between quality and performance. Of course, the shortcomings of the Ubisoft title remain the same: the just sketched survival elements, a basic repetition of the missions, the balanced looter shooter aspect and a worrying abundance of glitches suggest a product that would have required further work, but above all a little more courage.
PRO
- Open world full of things to do
- Lots of weapons, accessories, upgrades and skills
- Fun co-op with friends
- The PC version looks like another game ...
- ... but optimization still requires attention
- Repetitive missions
- New features just mentioned
- Several glitches