Gears 5 - Xbox Series X / S Game Review

Gears 5 - Xbox Series X / S Game Review

It was running in September of last year when the players could finally get their hands on Gears 5, new chapter of The Coalition of the well-known saga Xbox. After that Epic GAMES left the project, the software house tested the waters with Gears of War 4, proposing his reinterpretation of the saga in a title that had the role of an appetizer - preparing the players properly - albeit disappointing them in several cases. The already successful fifth chapter has finally had the opportunity to be reborn in new guises, after a not exactly screaming start in terms of sales, thanks to the arrival of Xbox Series X e Xbox series s.



Gears 5 - Xbox Series X / S Game ReviewWe want to deepen today the improvements of the game for the two next-gen consoles that we have had the opportunity to try, find instead our specific review that in the article attached below. The work is not only concerned with reaching the catalog of the two new platforms, supporting it in the meantime Smart delivery and being part of the service Xbox Game Pass, but sees from his one graphic reinterpretation and several fundamental details. Both with regard to the single player, both for the sector multiplayer, the software house has used every bit of its technical mastery to refine the game. The result is that this has reached the heights of the PC version as far as Xbox Series X is concerned, as well as the jaw-breaking results for the soft next-gen Xbox Series S, let's find out the details in the next lines!


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Swarm and COG in Gears 5 for Xbox Series X / S

The cornerstone of the "remastering" work for Gears 5 was the increase in FPS game, on both platforms. We anticipate that the result has been hit in full, except for the co-op mode of the campaign. The title turns in fact to 60 FPS in single player and up to 120 FPS for multiplayer, due to a painstaking optimization work and the resolution dinamica. To steadily reach this figure, the developer has employed the latter technology, which brings the Xbox Series X's 4K and the Xbox Series S's 2K (or QHD / 1440p) to get off at the most crucial moments, where the power of the platforms does not allow for granite frames per second. An almost imperceptible change, however, which is practically non-existent in these scenes.


On the field of uploads, again for both modes, Xbox Series X and Xbox Series S offer a clear cut of the times, comparable to PCs with ultra-fast SSDs. Input lag has also been visibly reduced, the fluidity of the game presented is accompanied by almost instantaneous commands, thanks also to the new technology of the controller patented by the Xbox division, which now guarantees further possibilities for the competitive side.

The novelty - this time mainly regarding Xbox Series X - is though a properly filed graphic sector, which already results from a scream on the current generation. The most powerful version of the Xbox touches the mid-high-end PCs, due to the graphics implementations that bring the visual level to truly absurd standards, worthy of the next-gen but on a title designed for the current one. We speak specifically of: improved anisotropic filter, fog volumetric, improved field of view, high resolution even for distant objects and above all a substantial improvement in lighting, shadows and reflections, even able to surpass the PC version in some ways.Gears 5 - Xbox Series X / S Game Review


Not just single player

Those who have already experienced the single player campaign of Gears 5 will be able to interface with a revival of the experience with better goodies, as well as savor it with one or more friends; however, the multiplayer sector also counts a lot. Starting from the release, in which this unfortunately suffered from several problems, The Coalition has worked hard to refine the potential of the various multiplayer modes, expanding its contents exponentially in the meantime. At present we are in theOperation 4, at the gates of the 5, with a renewed classified system that rewards in particular the players who take home the victories of the games, giving less weight to the in-game scores.


While it is therefore particularly enticed to game of team, we also think about the balance of the title on the various platforms. Just as 144 FPS - and beyond - does not affect the neutrality of matchmaking on PC, so will the next generation consoles, which instead they will take care of beefing up the players in the servers and to also bring into play those who will remain on the current generation. Between hundreds of skins and cosmetics, Versus, Escape and Horde modes, there is really no complaint, especially considering that they can be played with goodies until now almost unthinkable for the world of consoles. The new game store also allows you to recover the aesthetic objects added in the past seasons, without the need for microtransactions.

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