Assassin's Creed Valhalla - Lincolnscire Mystery Guide

Assassin's Creed Valhalla - Lincolnscire Mystery Guide

Guide after guide, we are accompanying you to discover the immense world of Assassin's Creed Valhalla, and as per tradition for the various home productions Ubisoft - find the review at the following link -, once again the game will allow all interested parties to go in search of an enormous number of collectibles. Between these the so-called Mysteries also appear, which can be presented in the following types: Tumoli, Altars of offerings, Mysteries in motion, Treasures of Great Britain, Events, Legendary Beasts, The lost Drengr, Daughter of Lerion, Anomalies of the Animus, Flying Agarics, Monoliths.



The Lincolnscire contains a total of 10 Mysteries, which are automatically marked with a blue icon once synchronized through the observation points, and to try to help you find them all we have decided to make this guide. Hoping that the text will be useful to you, we refer you to our section specifically dedicated to Assassin's Creed Valhalla, where there is further in-depth material.

Ready to discover all the Mysteries of the game? You can consult our dedicated text at the following link.

Before leaving you to the text, we remind you that in the following lines you may find some major or minor spoilers on Assassin's Creed Valhalla, regarding some playful sections and the narrative sector. We therefore advise you to continue carefully, especially if you have not finished the game in its entirety.

1 - World Event - (The Twit Saga, Part II)

Free the prisoner at the enemy camp and talk to him. Next to him is his brother's body. Pick it up and follow the man. When the game asks you, put the man down and get ready to fight other enemies. Once the meeting is over, talk to the man again to end the Mystery.



2 - World event (The Farewell Meow)

Talk to the woman near the broken log. You have to help her build a shrine in memory of her dead cat. Enter his house and interact with the bowl on the floor next to the candle. Then, push the platform to the left and interact with the toy bone. Finally, pick up the blanket from the right of the house. Take everything back to the shrine and talk to the woman.

3 - Legendary animal 

Kill the beast. Make sure you also get rid of the wolves it summons.

4 - World Event (Wandering Naps)

Approach the sleeping man and interact with the note on the ground. He sleeps and needs to be brought back to his Grimsby wife. Take the body and place it on your mount, heading towards the village. Put the body on the floor and talk to the wife.

5 - World Event (The False Ealdormancy)

Once you have reached the place of this Mystery, read the note on the trunk. This is a reward order. If you wait a while, a knight should appear relatively early with a man. When he does, kill him and then talk to the man.


6 - World event (The Ignominious Bandit)

Talk to the man, under the Mystery icon. This will trigger an encounter with some enemies, defeat them all, including the man.

7 - World Event (Small Victories)

Talk to the local couple, you have to clear the village below from all the bandits. You can choose to do it alone or with Stikla by your side. Once you are done killing everyone, including those on the beach, return to the couple to finish this Mystery.

8 - Anomaly of the Animus

Complete the platform challenge.


9 - Flight Agaric

Kill the herd of bears.

10 - World Event (King of Shitsby)

Once you arrive at the Mystery location, you should hear a man's voice coming from within the ruins. Enter the church from the roof or by destroying one of its windows, interact with the throne. Choose any dialogue option to trigger a fight.

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