My Hero One's Justice - Review, between Quirk and bombastic battles

My Hero One's Justice - Review, between Quirk and bombastic battles

If there is one thing that often returns in the shonen manga genre, it is the hand-to-hand fights: the adventures that you can read in the various tankobons in fact have an often similar pattern, differentiated by character design and authorial choices. It is therefore not strange to think that the videogame transposition of this genre often becomes a fighting game: we have seen it with Dragon Ball, Naruto, but also with more recent titles. It is therefore obvious that these games often remain fan service products, which aim to give fans of the various comic works a title to play. My Hero Academia (Boku No Hero Academia) has often been compared to Naruto: Masashi Kishimoto himself has defined him as his heir, also because just as Naruto's adventures were drawing to a close, those of Izuku were starting. My Hero One's Justice he is therefore ready to render Quirk's battles from the well-known manga on the screen: let's find out together.



My Hero One's Justice - Review, between Quirk and bombastic battles

A young game

The title features a fairly classic fighting style: two enemies clash on a 3D map, with two helpers each. The fighting method revolves around some easy combos, combined with comic-inspired moves that can be done with simple keystrokes and directions. The goal is to defeat the opponent, but if all this may seem like something in the norm, instead of the substantial differences are present. First of all, the bar of supermoves it cannot be charged: in Dragon Ball it was the aura, in Naruto the chakra. Here, nothing. Or rather, there is an energy bar to charge, but you can only do it by fighting, and this makes the final moves (two + one extra that also involves the two shoulders) feasible few times in the fight. All of this adds tacticism to the battles, as a missed move means no more for the rest of the match.



In the game there will be two single player modes: the first will make you retrace the history of the comic, but without starting from the beginning (dotted with a few battles), and ending at the clash between All Might e All for one. The second mode instead is called Missions, and will allow you to do challenges with increasing difficulty.

My Hero One's Justice - Review, between Quirk and bombastic battles

The story of the game is sadly not one of the best adventures seen on similar titles: with easy battles and lots of dialogue, the rhythm is often broken and everything is rendered incorrectly. Positive is the fact that the various battles will have objectives, which once completed will give you customization items. Another difference between other titles of this genre is My Hero One's Justice resides on the other side of the story: you can in fact relive the same adventure from the side of the villains: this will not change the final result much, but it will make you have fun by making you impersonate the bad guys for once. The Missions, on the other hand, are the perfect olive branch to be forgiven for the story: they are fierce, fun, will allow you to test your skills and will give you - at each completion - other customization items.

Your hero

My Hero One's Justice does not feature any character creation modes, but it will allow you to modify the heroes and villains of the game as you wish: the objects you can unlock them playing in single player mode, and you can even choose which phrases they will say during the cutscene of battle. This leaves enormous space for those who love the series, as they will be able to recreate situations already seen - or perhaps unpublished - in the anime or manga.


My Hero One's Justice - Review, between Quirk and bombastic battles

Il roster unfortunately it is not numerous: there are 20 playable characters (in addition to Deku Shoot Style e Endeavor, available as DLC), and we know by now that fan service titles of this type are greatly helped by the size of the roster (look at Naruto, for example). But perhaps this has allowed the developers to characterize the various characters with unique and fun moves to do and see: Todoroki will be able to glide on his ice, Deku will break his costume with every move and every single special effect will color the screen as if you were in an episode of the anime.


Maps are the icing on the cake: in the game every single game zone will be destructible. These dynamics can be used to complete some combo, but mainly they will have a stage role. Speaking of combos, the game allows you to play in two modes: Automatic (where the concatenations will be favored) and Manual (where you choose how to close the moves). However, this will not vary much the style of play, which opts for a simplicity capable of giving adrenaline-fueled fun mixed with a technical and difficult to master gameplay.

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