Ghostbusters The Video Game Remastered - An Ectoplasmic Review

Ghostbusters The Video Game Remastered - An Ectoplasmic Review

For anyone born and raised in the 80s, i Ghostbusters they are a real myth. Egon, Peter, Ray and Winston are not "just" four penniless scientists who decide to become Ghostbusters in order to make ends meet, but rather a sort of "distant relatives" to whom one cannot but love. Now, after the announcement of the third official chapter of the film saga (which will not take into account the mild female reboot released a few years ago), the interest in the four heroes of New York has returned to ignite. Of course, this is not a Ghostbusters-mania that will fill the shelves with action figures and video games, but it is also true that the release of this Ghostbusters The Video Game Remastered it is certainly a small (somewhat welcome) sign.



Ghostbusters The Video Game Remastered - An Ectoplasmic Review

Work doesn't scare us! The bill does not scare you!

Ghostbusters: The Video Game Remastered first of all offers only the single player campaign, abandoning (at least for now) the competitive and cooperative multiplayer seen at the original release. Not bad, in any case: the story of the game, written by Dan Aykroyd and Harold Ramis, is proposed as a true sequel to the two unforgettable films directed by Ivan Reitman.

Dozens of references, winks, Easter Eggs and so on and so forth, obviously passing through a large number of characters seen in the two feature films. The player takes on the role of a new recruit to the team, who must help the historic Ghostbusters foil an old “ectoplasmic” threat. Ray, Egon, Peter, Winston and the newcomer will then launch into action, ready to catch ghosts as much as they can thanks to the usual proton backpacks.



The gameplay of Ghostbusters is based on the foundations of a classic third-person action game, inserted in a context that follows in all respects the atmosphere of the films dedicated to the Ghostbusters quartet. At the base of everything, of course, there is the hunt for ghosts, paying close attention to the traces they will leave within the various game settings. Always as per tradition for the Ghostbusters, the proton rifle supplied will serve only and exclusively to "block" the ghost, with the possibility of creating an unprecedented energy screen capable of immobilizing the ectoplasms, and then drag them and place them over the trap into which they will be sucked. The mechanics always work pretty well, so much so that for the duration of the adventure (or almost) it will always be fun to catch ghosts, even with precise and never too complex controls. Added to this is the ability to use extra weapons, like real freezing rays, a sort of photonic machine guns (with the slime seen in the second film) and other amenities created by the good Egon Spengler. In short, the cinematic experience is absolutely intact and fans will literally go into jujube soup in impersonating a "real" Ghostbuster.


Ghostbusters The Video Game Remastered - An Ectoplasmic Review

Are you the master of keys?

Too bad that more than a remastered, the work put together by looks more like a simple conversion of the original title released in 2009. On a purely technical level, Ghostbusters: The Video Game Remastered seems to maintain both the textures and the framerate of the game now out. 10 years ago, with all the pros and cons of the case. Well in any case as regards the polygonal models of Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson, as well as the revival of some historical locations seen in the films (such as the Sedgwick Hotel or the historic headquarters of the Ghostbusters located in the center of New York). Fortunately, even the films have kept the original aspect and resolution, with an eye (or better to say, an ear) as regards the sound sector, thanks to the dubbing in the original language of the same actors protagonists of the film (but no spanish language at this tour, sorry).


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