A few days after the first meeting with Battlefield V here we are finally arrived at review of the new chapter of the war series by DICE, a first-person shooter that retraces the path of its predecessor by pushing on increasingly articulated multiplayer battles, an episodic campaign with a marked historical breath and several poetic licenses, sometimes quite pushed as in the case of the holographic viewfinder . But although the structure is almost unchanged, the new Battlefield is transformed into substance by adopting new mechanics, skills, more articulated maps, rebuildable fortifications and some important changes to the Large Scale Operations that acquire a broader breath, that of a great battle fought on more days. Among other things, there is a new mode, while the aesthetic customization is enriched and will extend, at the beginning of December, to vehicles, all seasoned with the entry into the field of female soldiers, already promised with the previous chapter. However, the Firestorm Royale mode is missing, the fundamental one to get noticed in the current panorama of multiplayer shooters, but destined to arrive later with the cooperative and several other contents, this time free. And it's a big change for a franchise that has accustomed us to tons of paid DLC and that this time forgoes the prize boxes as well.
Seemingly small but decisive gameplay changes
As anticipated, the structure of gameplay di Battlefield 5, already available with EA Access and arriving on November 20 for all the others, is very similar to that of the previous chapter, with the combat, including that aboard vehicles, which is excellent, with precise hitboxes and 60hz tickrates, as well that immediately familiar to anyone who knows the DICE series characterized by large battles by 64 players, means in quantity, differentiated recoil for each weapon, a non-simulated but credible physics of the shots, destructible buildings and a very satisfying and intuitive gunplay. All of this remains at the heart of the experience, but it is enough to face a match of Battlefield 5 to feel the weight of some important changes to the game mechanics base, changes that affect the limitation of the spontaneous healing capabilities of soldiers and the reduced availability of ammunition. These are two factors that strengthen the deployment game, which is absolutely necessary to deal with modalities that, as we will see, have become more articulated and complex. But with the new chapter the team play, thanks to the possibility of revive our three companions regardless of which of the four available classes we are impersonating. Without a doctor there health of men is quickly reduced to a thread that keeps them feebly hanging on to life, but autonomy grows anyway and guarantees greater chances of survival even without the need to have all classes available. These, however, remain fundamental and are even more so in the case of the geniere which is faster than the others in the reconstruction of fortifications (also among the most important additions) and is the only one capable of building post weapons that greatly increase the chances of defending an outpost. Among other things, the weapons of the support have suppression effects and allow you to reveal the enemies for a few moments, like the recon, as long as you choose the gunboat specialization that like the others is unlocked at grade eight. However, some advantages of the basic role are missing that are not to be underestimated, as in the case of the assault that allows you to find some more ammunition from the corpses of the enemies. But this does not detract from the evolution it guarantees weaponry, explosives, anti-tank rifles and abilities that extend to vehicles, in turn characterized by a skill tree that recovers some of the upgrades already seen in the past in the series and adds new ones. In short, nothing is missing to guarantee immediate game possibilities and a good sense of progression, this time seasoned with greater aesthetic customization that will soon extend to vehicles.
Full-scale warfare: between new and old ways
Battlefield 1 has taken the first step towards a multiplayer that seeks to emulate a great, realistic battle, introducing the Large Scale Operations mode that is still very much played despite the design not always perfect and mechanics that do not do much to push on team play. All of this, thankfully, gets better with Battlefield 5, and it's not just thanks to the changes to the core mechanics. The credit also goes to the big ones maps that between cities, mountains and reconstructible fortifications are more varied and better structured than those of the previous chapters, giving us more exciting battles even where there are no transcendental changes in the mode as in the case of Frontline, Deathmatch, Domination and Conquest. Instead, some things change for Rush who gives way to Breakthrough and asks us to achieve two or three objectives at the same time to allow us to proceed from sector to sector until victory.
It goes without saying that also in this case the goal of DICE is to feed teamwork, which is also fundamental for Air Forces which instead revolves around parachuting on enemy lines to retrieve bombs and place them on sensitive targets. And the latter mode extends to 64 players when it falls under the sections of Large Scale Operations, which in Battlefield 5 does not change its name but is transformed into substance. In the new version there are in fact different modes that are intertwined with a narrative structure that marks three days of battle, each of which can chain jumps with the parachute, objectives to conquer, fronts to maintain and structures to destroy, guaranteeing an experience that engages. and rewards every effort. The line-up that manages to conquer all the objectives gets a bonus on the following day, while in the event that the third round of clashes ends in a draw, a sudden death is accessed with a shrinking map and no rebirth, even if it is possible to pull. on the comrades while they are alive. A nice change that, combined with 8 large maps that are cut out and modified according to the mode, works great, forcing us to follow the movements of a fluid front that catapults us into a real battle, between tanks, fighters that storm the ground of lead and enemy soldiers raining down from the sky. A real show, as long as you accept the known anomalies of a respawn system decidedly complex and to tolerate the fact that in some maps the snipers have some advantage too, with fantozzian scores reminiscent of those of the exploits on the vehicle of the previous Battlefields. On the other hand, however, the vehicles seem well balanced and even the most open of the maps does not lack hills, canals, cracks in the rock and buildings that leave the possibility for each class to hide, gain ground and get around the enemy.
Technical sector: a pleasure for the mind, eyes and ears
The sumptuous audio di Battlefield V does not miss a beat between well-differentiated samples for each weapon, screams on the battlefield also translated into Spanish, realistic ambient noises and an exceptional colonna sonora which takes up the melodies of Battlefield 1942 and hits old fans of the series straight to the heart. The work done is undoubtedly up to the standard technical sector which still lacks RTX support, but does just fine without it. Reflections on the nacelles, breathtaking textures, expanses of flowers on fire, hundreds of leaves that rise with the explosions, bombers on fire and high quality effects literally invest our eyes, inevitably increasing an already high involvement. And things get even more spectacular in the campaign with real-time reflections, breathtaking wooded areas, castles and huge structures immersed in a heavy snowstorm. In some situations the degree of environmental destructibility is minimal, but in these cases we are rewarded with immense constructions that guarantee greater variety to missions that manage to effectively combine good freedom of action with a strong thread. And it is thanks to these elements that after many years Battlefield has finally begun to mesh with the single player, already valid in Battlefield 1 and even more cared for in this chapter which takes up the heroic tones of the previous one, adding humor, characterization of the characters, greater variety. and longer intermission scenes. All supported by a slightly higher challenge which, however, fails to compensate for a short duration to say the least.
And it is here that we must necessarily talk about incoming content which will be important to allow Battlefield 5 to face a direct competitor who has given up the campaign but who has become particularly aggressive on the multiplayer front. It is no coincidence that DICE postponed the launch for a month to be sure that everything worked properly, especially with regard to the balance of the changes made to some game modes. And it is for this same reason that according to Florian Le Bihan, former professional and head of the basic mechanics with whom we chatted in Stockholm, the decision was made to wait for March to make Firestrike Royale available. The modality will come in fact with the third act of Tides of war, the new online service dedicated to Battlefield that will introduce free daily quests, new maps, modes and content on a regular basis starting with a training map, a new war story dedicated to the Tiger tank and a new map, called Panzerfaust, which boasts the same quality as those present. In addition, between here and March, a Greek setting, cooperative missions and several other contents, such as the fifth war story, will also arrive, which will continue to arrive later.
PC System Requirements
Test Setup
- Operating system: Windows 10 64-bit
- Processor: AMD Ryzen 7 2700X
- Memory: 16GB
- Video card: GeForce GTX 2080
Minimum requirements
- Operating system: Windows 7, Windows 8.1 or Windows 10 (64-bit)
- Processore: AMD FX-8350 o Intel Core-i5 6600K
- Memory: 8GB
- Scheda video: GeForce GTX 1050 / GTX 660 2GB / Radeon RX 560 / HD 7850 2GB
Recommended Requirements
- Operating system: Windows 10 64-bit
- Processor: AMD Ryzen 3 1300X / Intel Core-i7 4790 or equivalent
- Memory: 12GB
- Scheda video: GeForce GTX 1060 6GB / Radeon RX 580 8GB
Comment
Digital Delivery Origin, PlayStation Store, Xbox Store Price 59,90 € Resources4Gaming.com9.0
Readers (145)7.6
Your voteAt the end of our review Battlefield 5 dodges the pre-launch controversy and gets by, taking the good things done with Battlefield 1 to further improve it with team-oriented mechanics and intelligently structured maps that increase the feeling of being in the half of a real battlefield, with a fluid front that is constantly moving, large-scale clashes and soldiers who parachute everywhere. All enhanced by a technical sector that has no rivals and that gives us an excellent level campaign in episodes, even if really too short. And we would have expected something more from multiplayer too, given the promises of a game that faces fierce competition to say the least. For this reason, the vote remains identical to that of the predecessor even if it is good to reiterate that the incoming content, free and supported by an infrastructure made up of special events and new progression systems, promise to give us back one of the richest and most successful Battlefields ever. .
PRO
- Spectacular technical sector and exceptional soundtrack
- Great gameplay and made deeper by the new mechanics
- Skills, specializations, large well-structured maps and ways to enhance them
- The single player campaign is getting more and more interesting ...
- ... but it is definitely short without the two missing pieces
- No co-op or battle royale mode at launch
- The respawn system continues to give too many unpleasant surprises
- Those hoping for more substantial news will be disappointed